With the Animation frames generated, position the Timeline Cursor at Frame 1 and play the

Animation to see the Stick Figure walk across the Screen. You can hide the Animation Sequence

Reference Image by clicking the Eye Icon in the Outliner Editor adjacent to Empty (the Canvas

named Empty).

Figure 11.33

See also Chapter 12 Animating a Character

Onion Skinning

Onion Skinning displays when

the Animation is paused.

Armatures for Posing

Individually positioning Strokes to generate Keyframes will be fine when using a simple character

such as the Stick Figure used in the demonstration but as you can imagine this would be a

tedious process with a character comprising numerous Strokes. In this case, Armatures would be

employed to simplify the operation.

An Armature is a Non Renderable Object, meaning it does not Render, therefore, is not displayed

in an Image or a Frame in an Animation.

The Procedure

The basic philosophy of Posing a Character using Armatures is to position the Armature in

proximity to Strokes which form a component of the Character, for example an Arm, then

associate (link) the Armature to the Strokes such that when the Armature is moved the Strokes

follow. This is performed at different Frames in the Animation Timeline where Keyframes are

generated (see Chapter 13).

Figure 11.34

The Armature

The Character's Strokes

Armatures Linked to Arm Strokes

120